There were, he allowed, a few super-obscure regional variations he probably lacked, and then a commenter promptly informed him of two Japanese colors he might have overlooked. So it goes. But just getting to this point of collecting nearly all of them is quite an achievement. Not your father's Xbox controller Brush up on your driving skills in Forza Horizon 5 with the controller the pros use.
Regarding the relative lack of reliable documentation, Lock notes that people routinely mix up even rare, big-ticket items like the black Sony Net Yaroze console and the midnight blue PlayStation limited edition that celebrated 10 million sales, which can look similar in photos depending on lighting. So, good luck finding clarity on piddly accessories like memory cards. He also acknowledges the existence of a large number of counterfeit cards, available in various colors, some of which are quite convincing.
You know how a lot of old electronics, like the SNES , turn an ugly yellow? Same here. Beige was not an official memory card color, but Neon Yellow was, and Lock cites it as his favorite of the bunch. The original Xbox also used the "blocks" terminology. In that case, I thiiiink the system had 50, blocks and the consoles were produced with both 8gb and 10gb harddrives although they only used 8gb either way. Wikipedia has this info on GameCube memory cards:.
The GameCube features two memory card ports for saving game data. A few games were known to have compatibility issues with the Memory Card , and at least two games have save issues with any size. Memory cards with larger capacities were released by third-party manufacturers.
The Memory Card numbers indicated the number of save blocks available on the card, and each number is 5 subtracted from some power of 2. This suggests that 5 save blocks are devoted to some sort of system information. It is in a pretty bad shape, however still functional with the occassional need to blow some air in the memory card for it to work.
Some pictures i have sorry for the bad quality, tried my best to get a decent ones some long time ago : I must add that everything is happening in a PAL region I would appreciate anyones opinion on this as i am quite curious of whats going on here!
Re: 17 blocks on memory card Post by rama3 » June 30th, , pm The card is legit, you can see the typical Sony parts inside and they're expensive, so cloners didn't use them. I imagine there is some corruption in one of the saves, possibly that Abe's Odyssey one and possibly with the block link feature.
The Sony kernel libraries should prevent any memory card from ever using more than the maximum number of blocks. Otherwise, we could have larger memory cards.. Would be nice ;p. Re: 17 blocks on memory card Post by LameGuy64 » July 1st, , am Interesting, but the memory card file system was only really designed to handle up to 15 file entries.
It might just be something about the memory card that is screwing with how the BIOS is drawing icons. Can you actually fill more than 15 file entries on that card though? Please don't forget to include my name if you share my work around. Credit where it is due. My memory card reader tool saw this Smackdown 2 save as corrupted, and I wondered why, it's because I did very strict verification in my tool and I discovered that this Smackdown 2 save header tell that the save takes 1 block, where as in the memory card file system it takes 3 blocks.
Maybe that's why there was a corruption here? If you could dump this memory card content using my tool and a PS3 memory card adapter, that would be great to analyze the actual data.
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